

The way it goes: you see an enemy army, you build an army by picking units that might counter them, you lay out your forces, then you watch the battle unfold as the AI and ragdoll physics take over. After a few years in early access, TABS has finally hit version 1.0, and has added multiplayer too. It gets a touch silly, between the ragdoll physics and a roster of units which includes vikings, cavemen, Roman legionaries, pirates, wooly mammoths, tanks, dragons, skeletons, and angels. That's Totally Accurate Battle Simulator, the game about building armies and just seeing what happens. Directing armies in battles can be such a chore-'go here,' 'kill that', 'retreat there'-when sometimes I just want to see a big daft rumble.
